Voidgun's dedicated server is a Java application. It runs libGDX in headless mode, simulates Box2D physics at 45 ticks per second, manages WebRTC peer connectio...
Voidgun is a multiplayer arena shooter where sound is strategic information. Bullets whizz past from the left. A flag grab echoes from across the map. A ship co...
A SEAMLESS LOADING SCREEN FOR GDX-TEAVM How to bridge the gap between your HTML preload page and the framework's canvas loading screen. When you ship a libGDX g...
Voidgun is based on SpacedOut, a multiplayer arena shooter I originally wrote in 2016 as a desktop-only game. It used raw UDP sockets: fast, fire-and-forget pac...
When you're playtesting a multiplayer arena shooter alone at 2 AM, you start to wish the game could fight back. That's how Voidgun's bot system started — and...