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Voidgun

An online multiplayer medium-paced top-down 2D polygon based shooter · By voidgun

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Shipping a Java Game Server Without the Java
Voidgun's dedicated server is a Java application. It runs libGDX in headless mode, simulates Box2D physics at 45 ticks per second, manages WebRTC peer connectio...
How the need for spatial sound with TeaVM led to gdx-webaudio
Voidgun is a multiplayer arena shooter where sound is strategic information. Bullets whizz past from the left. A flag grab echoes from across the map. A ship co...
A seamless loading screen for gdx-TeaVM
A SEAMLESS LOADING SCREEN FOR GDX-TEAVM How to bridge the gap between your HTML preload page and the framework's canvas loading screen. When you ship a libGDX g...
How bringing a UDP game to the browser led me to build a cross-platform WebRTC library for libGDX
Voidgun is based on SpacedOut, a multiplayer arena shooter I originally wrote in 2016 as a desktop-only game. It used raw UDP sockets: fast, fire-and-forget pac...
How I built the AI bots in Voidgun
When you're playtesting a multiplayer arena shooter alone at 2 AM, you start to wish the game could fight back. That's how Voidgun's bot system started — and...
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